m_gameLevel = 1

m_numAnimalTotal = 30
m_numAnimalLeft = 30
m_maxNumAnimalOnce = 6

m_numAnimalTypeOne = 15
m_numAnimalTypeTwo = 10
m_numAnimalTypeThree = 0
m_numAnimalTypeFour = 5

m_hunterBulletLevel = 1
m_maxHunterBulletLevel = 5

m_hunterFireTime = 0.0f
m_hunterFireInterval = 1.0f

m_orignCharMoveSpeed = 3.0

m_AnimalTypeOneHP = 1
m_AnimalTypeTwoHP = 2
m_AnimalTypeThreeHP = 3
m_AnimalTypeFourHP = 1

m_AnimalTypeOneBulletLevel = 1 
m_AnimalTypeTwoBulletLevel = 2
m_AnimalTypeThreeBulletLevel = 3
m_AnimalTypeFourBulletLevel = 1

m_StrongXList = {480,520,560,
                 480,520,560,
                 480,520,560,
                 360,520,
                 0,40,80,120,160,200,320,360,400,480,520,560,
                 40,80,120,160,360,520,
                 }
m_StrongYList = {0,0,0,
                 40,40,40,
                 80,80,80,
                 280,280,
                 320,320,320,320,320,320,320,320,320,320,320,320,
                 360,360,360,360,360,360,
                 }

m_WallXList = {80,120,160,200,240,280,320,360,400,440,
               40,80,120,160,200,440,
               40,80,120,160,200,440,
               40,80,120,160,200,440,480,520,560,
               40,80,120,160,200,440,480,520,560,
               0,40,80,120,160,200,440,480,520,560,
               0,40,80,120,160,200,480,520,560,
               0,40,80,120,160,200,320,400,480,560,
               0,200,320,400,480,560,
               0,40,80,120,160,200,240,280,320,360,400,440,480,520,560,
               40,80,120,160,200,360,520,560,
               40,80,120,160,200,360,520,560,
               40,80,120,160,200,360,520,560,
               0,240,280,300,
               240,320}
m_WallYList = {0,0,0,0,0,0,0,0,0,0,
               40,40,40,40,40,40,
               80,80,80,80,80,80,
               120,120,120,120,120,120,120,120,120,
               160,160,160,160,160,160,160,160,160,
               200,200,200,200,200,200,200,200,200,200,
               240,240,240,240,240,240,240,240,240,
               280,280,280,280,280,280,280,280,280,280,
               360,360,360,360,360,360,
               400,400,400,400,400,400,400,400,400,400,400,400,400,400,400,
               440,440,440,440,440,440,440,440,
               480,480,480,480,480,480,480,480,
               520,520,520,520,520,520,520,520,
               560,560,560,560,
               600,600}

m_GrassXList = {240,280,320,360,400,
                240,280,320,360,400,
                240,280,320,360,400,440,
                240,280,440,
                240,280,440,
                240,280,440,
                0,240,280,320,400,440,480,
                0,240,280,320,400,440,480,
                0,240,280,320,400,440,480,
                40,80,120,360,520,560,
                360,520,560}
m_GrassYList = {40,40,40,40,40,
                80,80,80,80,80,
                240,240,240,240,240,240,
                280,280,280,
                320,320,320,
                360,360,360,
                440,440,440,440,440,440,440,
                480,480,480,480,480,480,480,
                520,520,520,520,520,520,520,
                560,560,560,560,560,560,
                600,600,600}

m_WaterXList = {240,280,320,360,400,
                240,280,320,360,400,
                240,280,320,360,400,
                400,440,480,
                0,40,80,120,400,440,480}
m_WaterYList = {120,120,120,120,120,
                160,160,160,160,160,
                200,200,200,200,200,
                560,560,560,
                600,600,600,600,600,600,600}
